One Hit Wonder is a 2D platformer made in the UMBC Game Developer's Club using a UMBC GDC in-house engine called 'Gwain'. This game was designed to make the player utilize both the keyboard and mouse. The keyboard controls Wonder, a rather puny knight with a simple sword attack. The mouse controls the F.I.S.T or Fatal Instant Striking Tool -- a giant levitating fist telepathically controlled by Wonder. Wonder uses the F.I.S.T to do his bidding; mainly smashing walls, stunning, and throwing enemies like rag dolls. Once enemies are stunned with the F.I.S.T, it only takes One Hit from Wonder's sword to destroy them. This was the second game I worked on in GDC and my first experience with C++. It was a good introduction to the language as there was little documentation and much had to be learned by scouring through the source. I programmed sprite animations, some random gameplay, and implemented sound into the engine using SDL. |
Games >