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Candelabra




Candelabra was made in 48 hours for the Ludum Dare 27 solo competition.  The theme of the competition was "10 Seconds".  Each level begins with the light of a match.  Matches burn out in 10 seconds.  Lit matches can be carried around (clicking and dragging) and can light other flammables in order to keep the flame alive.  Don't move too fast or the match will blow out.  Light a candle to complete the level.  
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A lot can happen in 10 seconds.
Once unborn, now alive.
Once surviving, now dead. 
Anything can happen in 10 seconds.  
Things come, things go.
Emotions take over, then fade away.
Everything has happened in 10 seconds.
10 seconds can change you.
You can change the world in 10 seconds.
Some things you can change without changing anything at all.
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The game was made using the Unity3d game engine with iTween and Polygon Tool libraries. Music was created in LMMS and sound effects with sfxr.  Art made with Paint.NET.

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Candelabra_win_source.rar
(18144k)
Greg Aring,
Aug 25, 2013, 7:01 PM
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